AI Insights · Timothy · January 2023
Top 5 Play Pass Games Performance in Turkey, Q4 2022
Explore the performance of the top 5 Play Pass games in Turkey during Q4 2022, highlighting trends in weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 Play Pass games in Turkey exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each game's metrics.
Pixel Art - Color by Number from Easybrain saw a notable increase in weekly downloads, peaking at 90K in mid-November, before gradually declining to around 23K by the end of December. Weekly revenue remained relatively stable, fluctuating between $98 and $162, and weekly active users peaked at 390K in mid-November before settling at around 258K by the end of the quarter.
Hungry Shark Evolution by Ubisoft Entertainment experienced a steady rise in weekly downloads, reaching approximately 30K in the last week of December. Weekly revenue showed some variability, peaking at $494 in mid-December. The game maintained a consistent number of weekly active users, starting at 101K and ending the quarter at nearly 98K.
Truck games - build a house from GoKids! publishing had a stable download rate, with weekly downloads hovering around 20K to 25K. Although the game generated minimal weekly revenue, it managed to peak at $27 in the final week of December. Weekly active users remained consistent, fluctuating slightly around the 330K mark throughout the quarter.
Find the Difference 1000+ by Gamma Play saw a significant increase in weekly downloads, from 9.3K at the end of September to nearly 29K by the end of December. Weekly active users followed a similar upward trend, starting at 52K and rising to approximately 94K by the end of the quarter. Revenue was minimal, with a peak of $2 in mid-December.
Jigsaw Puzzles - Puzzle Games from Easybrain experienced a steady growth in weekly downloads, peaking at around 29K in late November before declining to about 14K by the end of December. The game's weekly revenue was moderate, peaking at $54 in late October. Weekly active users saw a gradual increase, starting at 101K and reaching a high of 170K in late November, before settling at approximately 135K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.